

Knockout: Housed in a traditional Shaolin Temple with a retro twist, Knockout sets the stage for a bloody Kung Fu tournament.Utilize the unique core movement opportunities to outsmart and outplay enemies as you traverse the suspended rail system. Rift funnels and forces tight, intense engagements, where the only way through is forward. Rift: Head to the core of a harsh futuristic military complex, set high above an active caldera.Watch your step, because one wrong move could send you plummeting back through the stratosphere. Multiple levels and open areas promote intense, mid-range combat around a clean, high-tech civilian environment. Spire: Spire takes Multiplayer combat to a futuristic sub-orbital airport terminal set high in the clouds.Here are Treyarch's descriptions of each one: Judging by the way Call of Duty has changed over the years with maps getting smaller and smaller and the game play getting faster and faster, the two most popular maps will likely be Knockout and Rift.Eclipse's four multiplayer maps are Spire, Rift, Knockout and Verge (the latter a remake of Call of Duty: World at War's Banzai map). You even have plant-eating zombies!Įclipse is another competent map pack featuring some fun new maps to play on. Set on a mysterious Pacific island, it’s suitably creepy with doors hidden behind huge spider webs and jungle growth. It’s not quite a grand and imposing as Der Eisendrache from Awakenings, but there are plenty of puzzles and things to do for fans of the mode. It’s not a Treyarch game these days without a Zombies map, and Zetsubou No Shima doesn’t disappoint.

It’s a space perfect for objective modes with tense cat and mouse games of Search and Destroy. It feels like the largest of the battlescapes on offer, with lots of tunnels and long lines of sight down the sides of the map. There is a lot of detail with tribal tags all over the walls, huge stacks of tyres and a cool water area where lots of action seems to be focused. It’s rendered unrecognisable here though with a post-apocalyptic Mad Max vibe to it. My favourite map so far, not least because it is a re-imagining of Banzai from World at War. I’ve mainly played Kill Confirmed on it and it seems a bit barren of action at times, although objective modes do fair a little better on it.

There is very little in terms of elevation to make use of the jump-pack, with most of the wall running opportunities relegated to the outskirts where not much traffic is. It’s a pretty large space that feels very familiar, and is faintly reminiscent of a map from Advanced Warfare. The views of other enormous buildings are impressive, their summits high above the cloud cover, but the map itself is fairly underwhelming. Some lovely shooty bang bang on 1 of the new maps #Blops3 Apologies 4 my patter! #PS4share /LcmN6lienzĪnother weak map, Spire is set atop a huge sky scraper. But watch out for the numerous head-glitching spots! Lots of activity seems to be focused down one particular side with two rooms facing each other for snipers to duel it out. It’s a very linear map, long and narrow with straight lines to each spawn regardless of the route you take. It looks cool, with the platform you play on high above pool of lava, but the layout itself is a little straightforward in comparison to most of Treyarch’s maps. It looks like it has been lifted straight from the set of Star Wars where Anakin and Obi Wan fight over the lava pools of Mustafar. Rift is possibly the weakest of the maps on offer, but it is a lot of fun to play. There are some nice additional touches with a kitsch disco room and a Bruce Lee-style mirrored room of death. I’ve a feeling it will be a favourite for fans of the quick run and gun style of play that suits maps such as Combine, Nuketown and Skyjacked. There isn’t much in terms of long lines of sight so snipers may find it difficult, and inside routes are tight and cramped. It’s a fairly compact map with most of the action taking place outside. Set in the courtyard of an Oriental style building with dappled shade provided by cherry blossom trees, it is a colourful addition to the roster. True to its name, Knockout is certainly a looker of a map. And, of course, a Treyarch Call of Duty is not complete without a Zombies map. Like the former Awakenings, Eclipse features four new maps for multiplayer, including three brand new creations and one that will be familiar to fans of the 2008 World at War. The second slice of DLC in Treyarch’s 2016 schedule for Black Ops III is here, and once again Xbox players will have to wait a little longer to get their hands on it.
